/***************************************************************************
 *   Copyright (C) 2007 by Nicholas Robbins, David Murphy                  *
 *   nrrobbin@umcg.org, djmurphy@umcg.org                                  *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/


#include "exalted.h"
//#include "character.h"

exalted::exalted(QWidget* parent, Qt::WindowFlags fl)
: QWidget( parent, fl )//, Ui::Form
{
	setupUi(this);
	SolChar * temp = new SolChar(/*QString("Exalted")*/);
}

void exalted::on_lineName_editingFinished(/*QString* s*/)
{
    temp->setName(QString(lineName->text()));
}

void exalted::on_linePlay_editingFinished(/*QString* p*/)
{
    temp->setPlayName(linePlay->text());
}

void exalted::on_comboCasteBox_currentIndexChanged(/*QString & text*/)
{
    temp->setClass(comboCasteBox->currentText());
}

void exalted::on_str_dots_dotsChanged(int n)
{
	temp->setStrength(n);
}

void exalted::on_dex_dots_dotsChanged(int n)
{
	temp->setDexterity(n);
}

void exalted::on_sta_dots_dotsChanged(int n)
{
	temp->setStamina(n);
}

exalted::~exalted()
{
}

/*$SPECIALIZATION$*/


